and is referred to as such in the configuration files. These duplicates could exist for a variety of reasons, but most of the time, it's to change the general layout of an existing unit, for the purposes of the cave or the objects within. For each sub-category, respect the minimum amounts first. Unused. (Jyoou means "Queen".). room_mid_sara_8_toy: Room with a baby plate in the center. This Pikmin works well onenemies with only physical attacks. room_manh_boss_conc: Near duplicate of room_manh_2_conc (large circular concrete room with a partial stone floor), differing only on layout.txt and route.txt. way4_toy: Four-way crossing. When adding a gate, you now get asked to input a weight value (1 - 9). The Watery Blowhogs are used in place of water traps. room_mid_8_toy: Room with a xylophone and two playing sticks in the middle. (lit. By the way, there are 2 versions of Pikmin 1 and 2 versions of Pikmin 2. room_north2x2_1_tekiF_tile: Near duplicate of room_north2x2_1_tile (square tile room with one exit), differing only on layout.txt. room_hitode6x6_3_toy: Room with some walls and a box with some unsharpened pencils and building blocks. Honeywisps, Lithopod rocks, eggs and bomb-rocks also have a 10-second stun, but Honeywisps don't get stunned and the rest aren't enemies. Pikmin 2 but you and everything else are 1/4th the normal size, have fun. room_cent2_4_metal: Near duplicate of room_cent_4_metal (large metal four-way crossing with purple center), differing only on layout.txt. It can be faintly seen decorating the background on the Piklopedia, but only a portion of it is shown. . Cannot go beyond the "treasure" category object limit defined in the sublevel. "ike" means ? Boards; Graphics for every type of surface on the main fields. https://www.pikminwiki.com/index.php?title=Cave_unit&oldid=238736. There can be any sort of sublevel theme and background combination. A four-way crossing used in gardens, featuring a twig with a leaf that casts a shadow. On the wiki, each sublevel section in a cave's article contains a basic list of objects that can spawn, as well as their amounts. Probably used for the Hole of Beasts at some point in development. room_hitode4x4_3_metal: Circular room with a raised platform in the corner, with dark and blue metal, commonly housing an Armored Cannon Beetle Larva. (lit. : "pond"). A dirt four-way crossing, presumably with an item in the middle, judging by the name. "uzu" means ? Doesn't seem to change anything to do with shadows? "bunki" means ? The starting position is appropriately located at 0,0. This however makes sense since they can just simply raise or lower the light source to increase or decrease the radius of light around the player. Emperor Bulblax (Pikmin 1) This is a great final boss, but is more time consuming than hard. Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in "None until Boss", and vice versa. room_hitode4x4_7_metal: Room with a large blue metal circle near the center, as well as a smaller one on a raised platform. Click 'Save/Download' and add a title and description. This game has unused areas. Snagrets are commonly fought here. room_hitode2_5_tsuchi: Room with 5 exits. v2.1 v2.9.9.1 Scenarios that can make an object not appear include: Note that when the sublevel has finished generating, the game may purposely delete some objects for gameplay reasons. room_vs_north_1_metal: Variant of room_north_1_metal (large circular metal room with one exit). A sublevel's terrain is composed of several cave units stitched together. "hitode" means ? item_way4_metal: Metal four-way crossing that presumably contains an item. Caves are entered though holes. room_vs_big2_kusachi: Variant of room_big2_kusachi (the room similar to the next one, but without the bucket). Corridors: pathways and corridors that normally don't have any special features; their walls decide the path or paths the player can take. Hazzard type: Darkness, if any pikmin besides neon pikmin, will become scared like with the bugs that comes out of the eggs in pikmin 2, they will not wonder but they will run away from the cave and stop behind you. : "pond"). Mitites, Toady Bloysters, Ranging Bloysters, Men-at-Legs, Beady Long Legs, Volatile Dweevils, the Titan Dweevil and Raging Long Legs have a 0% stun chance, but still have a stun time of 5. well. Also featuring a huge cast of playable characters, and other features. Green pikmin; grows buds/flowers if left in water for long enough. It is filled with water and many enemies. This text is stored with the Piklopedia and Treasure Log template text. (lit. Units in the tiles theme have their names end with "pipe" or "tile". Produce lighting files with easy-to-use RGB sliders. Edit the label text in each row. Units in the snow theme have their names end with "snow" or "renga" (?,lit. Once all the Pikmin are available, go back to the room with the flowers, using. (lit. This can be done automatically if you use the new Lighting Designer. room_dan4x4i_3_conc: 4x4 room with some rising portions, a stony floor, and a sub-room at the north. A great example of how raising the light source rather than making the cut off angle wider is effective is shown by how the developers made jyoou_light_lv4_5.ini to be raised 1500 units above the player for a spotlight effect and jyoou_light_lv0.ini is raised 5000 units above the player for a bright effect. item_cap_toy: Dead end (that presumably contains an item). "hitode" means ? Can light up in the Dark during night time and can light up the dark in caves/tunnels. This means that when the first sublevel is finished loading, the game reads the variable, and uses an outdated value, last updated when a sublevel hole was entered. "cent" could mean "center". A geomagnetic radiation field underground must have warped the space-time continuum. room_dan4x4h_2_renga: 4x4 room with the southwestern portion rising up. It is not possible to enter a cave without Pikmin. (lit. Used only on sublevel 5 of the Submerged Castle. : "plate"). room_nobo2_4_metal: Huge room mostly comprised of corridors, zigzagging and spiraling up and down. room_north4x4j_1_conc: 4x4 room with some rocky terrain, a wall, and a tube. If confirmed, add it to the glitches page. It's the main part of sublevel 2 of the Submerged Castle. A small pool is used to test walking up slopes and carrying pellets underwater. : "ascend"). v2.2 If an enemy uses a physical attack it will take half the damage a normal Pikmin would. room_hitode4x4_tekiF_3_metal: Near duplicate of room_hitode4x4_3_metal (metal room with raised platform with Armored Cannon Beetle Larvae), differing only on layout.txt. Numbers 1 and higher seems to not have any effect. "hitode" means ? There is much more content, much more time, and many more ways to lose Pikmin. There are four caves with the same name: , or "Absolute Worst Cave". This is in the case that you have a custom unit/light file. save. room_nobo1_4_metal: Near duplicate of room_nobo2_4_metal (huge zigzagging and spiraling metal room), differing only on layout.txt. (lit. Muraon_light_lv0 and muraon_light_lv3 "dan" means ? Adds the Titan Dweevil to the entity list. room_kingchap_a_tsuchi: Two spherical rooms connected by a crossing corridor. A revision of the third release; released on the 21st of April 2018, adding a delete shortcut key for selected entities and an adjusted menu bar featuring the new About window. item_cap_conc: Dead end (that presumably contains an item). room_manh7x7q_8_conc: 7x7 room similar to the previous one, but the center of the room has a sandpit. Rest levels either lack enemies or only have harmless enemies (exceptions being Doodlebugs and Bulbmin). In "dirt"-styled sublevels, it is possible to see. Pikmin 2 Characters [5] Bulbmin Louie Olimar Pikmin President Enemies [15] Bulborb Bulborb Larva Careening Dirigibug Cloaking Burrow-nit Creeping Chrysanthemum Dwarf Bulborb Dweevil Fiery & Watery Blowhog Gatling Groink Honeywisp Mamuta Ranging / Toady Bloyster Spotty Bulbear Water Dumple Wogpole Bosses [9] Beady Long Legs Burrowing Snagret Added a new "objects" combobox separating bomb-rocks, eggs, hazards and other stuff from the enemies/bosses combobox. There are units that represent dead ends, corridors, crossings, and rooms. Empress Bulblaxes should be stunned for 10 seconds, but they have a 0% stun chance. room_big_tekiF_kusachi: Near duplicate of room_big_kusachi (garden room with an upside-down bucket), differing only on grid.bin and layout.txt. Riivolution can only be used with the Wii versions. room_ike1_2_tsuchi: Room with water and a ramp leading to the top of a wall that's in the center. The same as the room that sublevel 2 of the Submerged Castle ends in, but part of the tube is above ground. Drag the images into the order you would like. It's the main room in sublevel 6 of the Hole of Heroes. "pype" means "pipe". In each sublevel's configuration, there is data about which cave units it is allowed to use, and data about how the dead ends, corridors, and rooms should work in terms of quantities. Turning the code on will replace all menu options with "Main Game" ( starts the "demo" ) and 2-Player Challenge Mode ( crashes Dolphin ). This variation is for Olimar winning. When a sublevel is entered, the game generates it randomly; it starts by building random terrain, and then populates it with random objects. room_big_kusachi: Room with an upside-down bucket on top of sand, and a toy shovel leaning on it. As a general rule, the "main" category contains enemies, the "decorative" category contains plants, the "treasure" category contains loose treasures, the "gate" category contains gates, and the "dead end" category contains objects specifically meant to appear in dead ends. Most of the graphics within are the same as in other screens, but two of the textures are the words "GAME OVER" (one of them is just an alpha channel of sorts). Finally, on the HUD, their "standby Pikmin" icon doesn't exist, and they get skipped over when calculating the closest Pikmin. "hitode" means ? An easy way to fix this is to simply enable "Do not use 'game.toc'" under the options tab in GCRebuilder before opening the root folder. Emergence Cave =Get Spicy Spray= Hole of Beasts White Flower Garden Citadel of Spiders =Get Bitter Spray= . room_uzu1_1_snow: Circular room with a spiral going upwards, with parts of it not covered by snow. "kingchap" is short for "kingchappy", the Emperor Bulblax's internal name. "ike" means ? : "slope"). Play bootleg Friday Night Funkin within Pikmin 2! room_north2x2_1_metal: T-shaped room with only one exit. This is because these files seems to use an older format that the game no longer reads. room_Oashi8x9_conc: Large circular room with a partially stoned floor, and light shining from above. (lit. room_queen_c_tsuchi: Like the first Empress Bulblax room, but without the small alcoves and without the discarded skin. {u803} while apparently affects alpha levels doesn't seems to do anything (Can be safe to say that this setting is completely useless) and the {f000} property determines the cut off angle of the light source. hide. However, the first leader to jump will always make Olimar's sound effect, and the one behind will always make Louie's, regardless of the existing leaders and their order. This shouldn't be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions. room_vs_saka2_2_snow: Variant of room_saka2_2_snow (snow room with a spiraling wooden ledge and alcove). It only appears on the Hidden Garden and sublevel 4 of the Shower Room, being the only unit in both. A custom cave with all sorts of wacky gimmicks. Several betas of this version were released from February 24th, 2018 up to August 20th, 2018. Unused. Finally, there's a room connected with a corridor afterwards. He has a large hitbox, and plenty of attacks to take you and your pikmin out if you aren't careful. : "turnout"). Hopefully it is more convienient than having to deal with a bunch of Megaupload links like what I have done. Cave Creator is a Windows .NET application, and thus will run as intended on Windows computers. item_way3_tsuchi: Soil three-way crossing that presumably contains an item. Alignment Chart View Community Rank Hell Because the Waterwraith's main look is created with frame buffer shaders, this underlying texture is never normally seen, and may have been present to warn the modeler that the shader is missing. This is under the Help menu. Because the sublevel generation doesn't use many fixed numbers, and instead opts to use statistics and randomness to generate diverse sublevels, the game can create a sublevel where some objects in its generation data do not spawn. A tool with a graphical user interface made in .NET; Cave Creator was made by Jimble for the sole purpose of creating Pikmin 2 caves with ease. In 2. Then, without going beyond the "main" category object limit defined in the sublevel, add some random filler amounts, if there is any entry with random filler weight. room_hebi12x12_1_tsuchi: Circular room with a spiral design on the floor, and some corridors attached. They aren't very animated, articulation-wise, and they float a bit above ground. "houdai" is the boss' internal name. Hot Fix 1. . . room_4x4g_water_4_conc: 4x4 room with 2 extra walls, one in the middle, and water. When you collect a cherry in 2-Player Battle, you get to use one power. Background image has been removed from Sublevel Properties; allowing it to load instantly when clicking the Sublevel Properties button. All of these are unused. : "forking"). This variation is for a draw game. way2x2_toy: Straight corridor, 1x2. This one is used in sublevels 1 and 5 of the Cryptic Cavern. It has low HP ,2/3 of a Red Pikmin's, but resistsphysical attacks. It is called "Amebzu" (or "rain monk") in the final game. (lit. Unused. (lit. This can be seen, for instance, by running a Japanese game and using a code to force the use of the early English text. : "turnout"). This is the basic settings for the main light source above the player. This is the texture used on the Awakening Wood's loading screen. For each sub-category, spawn the minimum amounts first. Title.bti item_way4_conc: Concrete four-way crossing that presumably contains an item. These units are unused: It seems that Pikmin 2 has most of the files from the original Pikmin. "hebi" is part of the Burrowing Snagret's name, ? Play the whole game as the dynamic duo of Hank the Waterwraith and Big Gilbert the Breadbug. A completely new program with a new interface and many new features, including an auto-updater. Pikmin 2 but everything is fast, theres no cutscenes, and in general the game goes super fast. Features a small bump. A metal turning corridor, presumably with an item in the middle, judging by the name. Click 'Save/Download' and add a title and description. This would be static light that exists before adding in main lighting and fog. "queen" is the boss' internal name. The main editor menu of Cave Creator v2.9.9.1 A tool with a graphical user interface made in .NET; Cave Creator was made by Jimble for the sole purpose of creating Pikmin 2 caves with ease. On the cave entrance hole, if the cave has uncollected treasure, wisps of steam will come out, and the screen will become foggy when the hole is approached. room_hitode4x4_6_metal: Room with a permanently-closed small rusty hatch. "dan" means ? Press J to jump to the feed. : "brick"), due to the brick walls they have. Some caves have a background (also called a "skybox", or "VRBOX", as they're known internally), as a wall and/or bottom way off in the distance. "sara" means ? This game has debugging material. Instead of the game generating a cave using the available units, it only has to pick one of the available static layouts. Fixed a bug where if you typed letters into the Add Gate input box you would be stuck in an infinite loop telling you to use numerical characters - this was only solvable by force quitting the application and could have resulted in the user losing lots of work. Unused. room_pype3x4n_2_conc: 3x4 room with a pipe that opens on the top and east, as well as a rusted opening. Units in the metal theme have their names end with "metal". Enemies and objects have a setting that multiplies the duration of their petrification. : "Elephant Feet"). It only has 1 HP and cannot attack unless they are attached to enemies, in which case they copy the enemy's stats,to balance it out. One version is for Game Cube. Back to a medium sized design with a more modern, simple approach. You can use Help > Check for Updates to automatically install updates inside the program. room_north_1_snow: Circular room with only one exit. It also contains a more detailed list that explains what objects the game wants to spawn, in what order, and under what details. There aren't enough spawn points of a given type in the entire sublevel to fit all objects that want to use them. : "turnout"). All lighting files can be found in /user/Abe/cave. Inside a cave, the hole to a next sublevel will always contain steam, but will not fog the screen. room_kingchp_tsuchi: Room with a tree's roots, and several ponds. Create a ranking for Pikmin 2 Cave Sublevels 1. "Challenge Cave". Even though the cave and sublevel information is present in human-readable format within the game's files, some of their settings appear to make no sense, as the values in the files don't match up to what happens in-game. Used only on sublevel 1 of the Breeding Ground and sublevel 1 of the Hole of Heroes. This page was last edited on 18 June 2018, at 09:59. Entity count is no longer locked at 1 when they drop a treasure. (Retain 1/2 of treasure found. The Speedrunners best friend. room_purple14x14_snow: A snowy room and a large circular room, with light shining in, connected by a corridor. 3 comments. room_queen_b_tsuchi: From the starting point, there's a double-S-shaped corridor. Unused. This often leads to comical results. room_north4_1_snow: Same as the circular room with only one exit, but with 3 pieces of lumber perpendicular to one another, 2 of them slightly burrowed. : "pond"). When, / is pressed near a hole, all Pikmin and live leaders will jump down the hole, landing in the next sublevel. It is set whenever the player goes from one sublevel to the next, which explains why, when the next sublevel is loaded, the game selects the correct leader. j2dtest.arc A dirt turning corridor, presumably with an item in the middle, judging by the name. "mid" means "middle (sized)". Unused. Once attached to an enemy they cannot detach and controlled enemies cannot go into the onion BUT they can end for themselves on the surface. Small black parasitic Pikmin that can control normal enemies. room_saka2_2_snow: Room with a C-shaped raised chunk of wood. The list of cave units includes corridors, crossways and dead ends, even though the sublevel only ever contains 2 circular rooms facing one another. In Pikmin 2, Captain Olimar returns to the planet he was originally stranded on, to collect trinkets for his failing company to sell back at home. Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation. Lighting configuration files for caves can be found under "root/user/Abe/cave/" as .txt files. If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on. Without the use of any legitimate server, submitting caves to Cave Net is done through text submissions to a Google Form. It looks like there were plans to translate the game to Dutch as well, seeing as the /new_screen folder contains an empty hol subfolder. room_hitode3x4_4_metal: Room with 4 exits. To do: This page may contain inaccurate information. room_white14x12_metal: Soil room with shine lighting through the ceiling, connected to a metal room and a small circular room by corridors. Pikmin 2 Multiplayer Edition is a hack that allows up to 4 players to go through the story mode together. room_hitode2x3_5_metal: Large four-way crossing, in an X shape. "hitode" means ? (lit. room_cent_4_mat_tsuchi: Near duplicate of room_cent_4_tsuchi (circular soil room with 4 long exits), differing only on layout.txt. Wooden ledge and alcove ) purple center ), differing only on layout.txt 's terrain is composed several... Have fun room_north4x4j_1_conc: 4x4 room with a permanently-closed small rusty hatch up and down once all Pikmin! Sand, and thus will run as intended on Windows computers C-shaped raised chunk of Wood background.! A sublevel 's terrain is composed of several cave units stitched together what I have done rain monk '',. Top of a Red Pikmin 's, but only a portion of it not by! 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